The game doesn't say it, but you can can only have one Charmed enemy at a time (at least for Tier 1), and the amount of bullets you have to sink into something to charm it is about as many that is needed to destroy them with most other bullets, if not more so! Charming another breaks the previous one, and that can get dangerous if not realizing that fact! I get the rational for needing so many bullets, but given how it is hard to control charmed enemies, or keep them alive, it makes a minion build rather hard to do, at least with the given bullets we have. I have to say, carrying a variety of gun times is really enjoyable. I've also tried other gun types with good effect, like having the carbine dealing out some satisfying long range damage, and the blunderbuss doing what 'shotguns' do and dishing out a lot of close in damage. It is the starting area, so I don't expect that to last. So yeah, not too surprised that there are 'broken' loadouts. At max level tier 1 bullets, it trivialized most enemies in the available area.It also allowed for 2 element harvesting on most enemies and resource objects.It was very ammo efficient given how devastating 6 stacks of poison was and how much ammo you got.The rapid fire stacked poison really fast, and doubly so with +1 poison enchant!.You can still move (walk rather than run) and shoot.You can stack both damage over time effects without issue.On my first playthrough I quickly found my go-to loadout, which is Poison and Fire with the Submachine gun. I appreciate the ability to charm enemies, but it just can't keep up with the other 3. The Charm related stuff is best served in multiplayer and that's disabled in the demo. While the rest are interesting and have some use, the Charm research tree doesn't get much better because many of them deal with non-damaging bullets, with some that outright heal. It very well could change later on in the game, but It doesn't help that we just have 4 main bullet types, with Fire and Cold canceling each other, Poison being pretty good in the current area, and Charm being the weakest of the group. My main complaint about the demo is that it ends too quickly, before it can really tease what neat tricks the full game can do.īecause of how limited things are, some setups are just really good while others can feel next to useless. With how limited the demo is, I'm not surprised that the elements can feel lackluster. Overall, it just doesn't feel like there's much incentive to run any loadout except "do as much damage as possible as fast as possible" which from my experience seemed to be a wooden gun filled with max-level flame bullets, and that's disappointingly boring. Being soaked in oil does cause the enemies to trail fire as they move around, however this fire also hurts you if you move into it and restricts your movement if you don't, making oil bullets worse than useless. I know you can make healing guns, but I can't imagine it'd be more efficient to sit there and keep your pet on life support than it would be to just shoot the enemies dead.Īs for oil bullets, in testing, enemies soaked in oil don't seem to take any more damage from fire than enemies not soaked in oil, making them useless. The ice bullet freeze-break mechanic feels useless because even if you do deal enough damage to break the ice, it seems to do less damage than you would've done by just skipping the freeze and spending that time shooting the enemy with any other kind of bullet instead.Ĭharming enemies is a neat idea, but anything strong enough to be useful like those goats or sword-wielding constructs requires an annoying amount of time/shots to fully charm (even at max upgrade level for Charm Bullets I,) enemies seem to immediately aggro the charmed mobs as soon as they're damaged by them, the charmed mobs make no attempt to dodge attacks, and they don't seem to have a lot of health so they generally die pretty quickly. Not only that, but the flame bullets seem disproportionately good at it, to the point where I wonder how many people used anything else. I reached the end of the demo and tried out a variety of bullet types, and unfortunately most of them are just various flavors of dealing damage. I was pretty hyped for this game after the cinematic trailer, but I'm disappointed.
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